<divid="notificationCardCzar"ng-show="currentPlayer.isCzar"class="row alert alert-info center">You are the Card Czar.</div>
<divid="notificationCardCzar"ng-show="currentPlayer.isCzar"class="row alert alert-info center">You are the Judge! </div>
<divid="notificationSelectCard"ng-show="showNotificationSelectCard()"class="row alert alert-success center">Select a card to play.</div>
<divid="notificationWaitingOnCzar"ng-show="showNotificationWaitingOnCzar()"class="row alert alert-warning center">Waiting for the Card Czar to pick winner.</div>
<divid="notificationWaitingOnCzar"ng-show="showNotificationWaitingOnCzar()"class="row alert alert-warning center">Waiting for the judge to pick winner.</div>
<divid="notificationWaitingOnCards"ng-show="showNotificationWaitingOnCards()"class="row alert alert-warning center">Waiting for other players.</div>
<divid="notificationSelectWinner"ng-show="showNotificationSelectWinner()"class="row alert alert-success center">Select a card to be the winner.</div>
<divclass="row"ng-show="showWhiteCardList()">
<divid="notificationSelectWinner"ng-show="showNotificationSelectWinner()"class="row alert alert-success center">Select one of the answers below to join the existing paragraph permanently. Choose an answer that is original, clever and subtle.</div>
<li>Use the Create Game link at the top to start a game or...</li>
<li>click below to join a game.</li>
Entropy is a game where you and your fellow players will turn by turn create the worst situation imaginable. Each turn, every player must write a sentence that worsens the situation one step further. A judge is chosen each round starting with the Host, and at the end of each turn will assign a point to the player who wrote the best sentence to add onto the situation.
<h3>Gameplay</h3><BR>
1. The host is the first judge and provides the initial prompt to begin the game (ex: "You are trapped in a room"). The prompt should be general and create some setting.<BR>
2. Players each give their own original addition to the first prompt. Additions must be a full sentence that take the situation one step further downhill in a creative, subtle way (ex: "The room is slowly filling with water")<BR>
3. The Judge reviews all sentences submitted and chooses one to permanently add onto the original prompt. The addition chosen should be the most imaginative, humorous and otherwise unique. Answers are anonymous until the Judge chooses, and the player who wrote the chosen answer is awarded a point.<BR>
4. Steps 2-3 repeat the following round, with a new Judge and players now adding onto existing sentences. Gameplay continues until one player reaches 10 points and wins.<BR>
</ul>
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<divclass="row"id="availableGames">
<divclass="col-lg-10">
<strongid="noGames"ng-show="availableGames.length == 0">no open games... use the Create Game link at the top to start one.</strong>
<strongid="noGames"ng-show="availableGames.length == 0">No open games... use the Create Game link at the top to start one.</strong>
<divng-repeat="game in availableGames"class="well">